Which Games an HWID Spoofer Covers — and Which It Cannot

Updated June 22, 2026. One spoofer for every game. VOIDEX Spoofer protects your hardware identity across all anti-cheat systems and games.

4 min read Updated June 22, 2026

Undetected cheats for 18 games, delivered in 60 seconds.

Why One Spoofer Cannot Be Truly Universal

Providers advertise universal compatibility and the claim needs unpacking, because it is true in one sense and misleading in another.

Does VOIDEX Spoofer work with all games?

It changes the identifiers most anti-cheats read, which covers the majority of EAC and BattlEye titles. It is not equally effective everywhere — games with boot-time enforcement or TPM attestation, such as Valorant, are structurally harder regardless of provider.

It is true that the identifiers are largely the same everywhere. Board serial, disk serials, MAC addresses and MachineGuid are properties of your machine, not of a game, so a spoofer that changes them changes them for everything.

What differs is which identifiers each anti-cheat reads, how it reads them, and what else it checks. That is where universal stops being accurate.

identifiers Easy Anti-Cheat BattlEye Riot Vanguard Ricochet FACEIT and ESEA

Easy Anti-Cheat fingerprints broadly and runs alongside the game. It is among the more approachable targets for spoofing.

BattlEye behaves similarly but pairs with publisher-specific systems — Ubisoft's MouseTrap in Siege, for instance — that watch things a spoofer never touches.

Riot Vanguard runs from system boot and can require Secure Boot and TPM 2.0. A spoofer that loads after Windows has started is arriving after Vanguard, which is a structural disadvantage rather than a tuning problem. See our BattlEye versus Vanguard comparison.

Ricochet in Call of Duty combines a kernel driver with server-side analysis.

Can I play a competitive title on the same PC I cheat on?

It is risky. Leaving a cheat loader installed while playing a Vanguard-protected game is exactly what boot-time inspection is designed to find, and anti-cheats that protect many titles share intelligence between them.

FACEIT and ESEA are stricter than most game anti-cheats and often require Secure Boot.

So the honest statement is: one spoofer can cover the identifiers used by most games. It cannot make every anti-cheat equally approachable, and a provider claiming otherwise is overselling.

What Coverage Looks Like in Practice

Rather than a list that ages badly, here is how to think about any given title.

HWID SPOOFER — Universal HWID protection

Games where spoofing is generally effective. EAC and BattlEye titles that do not add boot-level requirements: Rust, Escape from Tarkov, DayZ, Apex Legends, Fortnite, Rainbow Six Siege, PUBG. These read the standard identifier set from a driver that starts with the game, which is the case spoofers are built for. Our cheats for Rust and Rainbow Six Siege sit here.

Games where it is harder. Anything with boot-time enforcement or TPM attestation. Valorant is the clearest example. The obstacle is not the identifiers but the timing and the platform requirements.

Games where the ban is not really hardware. Many titles ban the account and merely note the hardware. Spoofing helps a new account avoid instant association, but the account itself is gone regardless.

Storefront and launcher bans. A Steam or Epic account restriction is unrelated to hardware and no spoofer addresses it.

Why is Valorant harder to spoof than Rust?

Vanguard loads at system boot, before a spoofer that runs after Windows starts, and can require Secure Boot and TPM 2.0. The obstacle is timing and platform requirements rather than the identifiers themselves.

The practical advice is to check current per-game status rather than trusting a static list, because anti-cheats add identifiers and requirements over time and any list published today is a snapshot. A provider that maintains a status page is telling you they retest; one that publishes a list of ninety supported games and never changes it is telling you they do not.

Running Across Multiple Games Safely

Playing several protected titles on one machine introduces problems that do not exist with one game.

Do not leave a cheat loader installed while playing a stricter title. Vanguard runs from boot and inspects drivers. A loader present for a completely different game is exactly what it looks for, and it does not care that you were not cheating in Valorant.

Be consistent about spoofing. Playing game A spoofed and game B unspoofed on the same machine means the anti-cheats between them have seen both fingerprints from one system. If they share intelligence — and BattlEye protects many titles — that is a link you created yourself.

Can one HWID spoofer work for multiple anti-cheat systems?

Largely yes, because the identifiers are properties of your machine rather than of a game. What differs is which values each anti-cheat reads and what else it checks, so effectiveness varies by title even with identical spoofing.

Watch the Secure Boot trap. Disabling it for a spoofer means Vanguard titles will not start. Enabling it means some spoofer builds will not load. Decide which games matter and configure once rather than toggling.

Separate accounts per game where you can. A ban in one title attached to a shared account can affect others, particularly on publisher platforms like Ubisoft Connect.

Do not assume provider quality transfers. A provider excellent against EAC may be poor against Vanguard, because they are genuinely different problems.

The simplest safe arrangement, if you play both cheated and competitive titles, is to keep them on separate machines or at minimum separate Windows installations. That sounds excessive until you weigh it against a ban on an account with years of purchases attached.

Does VOIDEX Spoofer work with all games? ▾

Can one HWID spoofer work for multiple anti-cheat systems? ▾

Why is Valorant harder to spoof than Rust? ▾

Can I play a competitive title on the same PC I cheat on? ▾

Does a spoofer help with a Steam or Epic account ban? ▾